Sunday, 6 January 2013

Beta Reel

This is my first try to create a Demo Reel, it is still in beta since I think everything is too repetitive and too fast.
I'm working on some new project too so i will upgrade my reel soon.
As always critique on the models are more then welcome.

Wednesday, 13 June 2012

I'm still alive

This have been some pretty busy weeks and i didn't have time to update my blog, but here are two images of my car assignement.
It is an Audi TT-rs, not 100% finished yet but i had to hand-in 2 renders.
I will post some more wip shots in the future.
I'm planning to refine this car in the future, adding interiors and more details, but for the next couple month I will be busy with other projects.

Here are the renders, still not 100% satisfied with the final composition but for now it is ok.

Comments and critics are welcome.

Wednesday, 15 February 2012

Intro to Maya pipeline

This work was for the introduction to maya class. The final assignment consisted of modeling a cart, rig and animate it. Nothing too complex, but it was my first time ever rigging and animating something all by myself.

These are quick renders of the cart done in Cinema 4D

And this is the animation.

Tuesday, 24 January 2012

With this assignement I'm going to open my blog, it's a while that i wanted to do it but I didn't have much to show. Now that I started school I will post my wip and my finished work to keep track of my improvements and to show people what I can do. Everyone is more then welcome to give advices, critiques are always good to push our levels even further.

This was my first work in Z-Brush.
They gave us the base mesh and we had to sculpt and texture it.

Z-Brush mesh sculpted

Front low poly

Back low poly

Normal Map